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Clanfolk is life sim set in the highlands of medieval Scotland.

Live off the land using historically accurate tools and processes to survive while building a growing settlement for your Clan. Every tile on the map has a purpose. Where you place your settlement, and how you built it, really matters.

You are meant to care for and care about the Clanfolk. They will try to follow your work orders while also intelligently trying to fulfill their own personal needs. Get to know your Clanfolk as they live their entire lives in your care.

The world is fully simulated, and the largest threat is nature itself. Initially food will be plentiful and the nights warm. There is lots of time to plan and enjoy the medieval homestead atmosphere. As the seasons change, resources will become more scarce and careful planning becomes more important. Surviving your first winter is very unlikely.

Colony Sim
The Clanfolk's homestead will begin as a wilderness surrounded by mountains, forests, grasslands, and lakes. Over time it may develop into an industrial farm, or a livestock ranch, or a bustling trading post, or a quiet forest Inn, or maybe a hidden mountain fortress.

--Build sealed structures out of Floor, Wall, and Roof tiles.
--Structures track lighting, warmth, beauty and various unhappy smells.
--Windows allow ambient lighting into rooms.
--Use wall torches and fires to heat, light, and occasionally burn down straw houses.
--Venting system to allow fire and body heat to travel from room to room.
--Door locking system to keep Clanfolk, visitors, and livestock where they belong.
--Storage container objects to keep the ground clutter under control.
--Crafting can be prioritized, scheduled daily, and also controlled by maintaining a desired supply.
--Till the land, plant seeds, water them, add fertilizer, harvest, re-till the soil, and start again. All automated to the level you desire
--Care for livestock from birth. Keep them warm, dry, fed, watered, and clean their stalls.
--Learn just how hard it was to make a linen shirt. Grow the flax, thresh out the seed, throw the stalks in a river, let them rot for months, strip the loosened fibers from the stalks, spin the fibers into thread, weave the threads into cloth on the loom, and THEN sew your linen shirt!


Life Sim
Clanfolk live their whole lives on the Clan homestead, from birth until death over multiple generations. Clanfolk follow daily schedules, waking up before sunrise, taking their morning meals, washing up, and maybe having a conversations before the day's work starts. Throughout the day, they will work as hard as their mood and health will allow. In the evening, they finally all come back together to eat, drink, have a chat, maybe play the flute for a while, then off to bed, hopefully a little better off than the day before.

--Clanfolk needs include: Hunger, Thirst, Sleep, Warmth, Cleanliness, Bathroom, Social, Fun, Beauty, and the inexplicable need for Plaid
--When needs are not within safe ranges, then afflictions may result. These afflictions can range from having a bad mood, to a cold that slowly deteriorates into pneumonia.
--Clanfolk have many skills which are improved through use. Skills can be prioritized or disabled to give Clanfolk different job roles to best utilize their skills.
--Babies inherit some skill proficiency from their parents. They are mostly time vampires, but they are cute and keep everyone's' mood up (during the day)
--Babies grow into Juveniles that begin to provide labor. Juveniles are idea sponges, working slowly but learning much faster than adults.
--When Juveniles become Adults, their learning slows, but Adults finally work at full speed. Ideally, their childhood will have been spent on jobs that they enjoy, making them experts by adulthood. Another benefit of adulthood is the ability to have children to grow the Clan.
--Eventually Adults become Seniors. Seniors work and move more slowly than Adults, but they have the highest skills and provide learning bonuses to others working near them.
--Finally the Seniors will be unable to work and will need to be cared for. Clanfolk are able to understand the needs of other Clanfolk and are able to take care of the sick and injured, fulfilling all their needs when possible. Once the Senior dies, they can be buried in the family plot, and the cycle continues.

World Sim
The seasons in Clanfolk never seem long enough. Winter is always approaching and your time needs to be spent wisely. Each Season has ranges of temperature, rain, snow, wind, and even windchill. Some seasons are for growing and others for harvesting. Winter is for staying inside a warm room and processing the materials collected throughout the year.

--All four seasons have smooth transitions between them, ever advancing and changing each day.
--Sparks start fires that spread throughout the environment based on moisture and object flammability.
--Plant growth system that is aware of ground moisture as well as fertility level, which can be changed with watering and fertilizer.
--Overlays to quickly show fertility, moisture, heat, and beauty.

Neighbor Clans
Visitors will occasionally arrive from neighboring Clans surrounding the homestead. Over time your reputation with these neighbors can grow based on how they are treated as guests, workers, or traders. As your reputation increases with these Clans, contact will strengthen, providing better opportunities.

--Each neighbor Clan comes from a different Biome with different products and desired items for trade. The savvy player can run a profitable trading post if there is enough trade traffic from different Clans.
--As seasons progress, different items become more scarce and therefore more expensive.
--Neighbor clans have intrinsic skill bonuses based on their Clan type as well as their Biome. When looking for the best workers (and potential partners) keep these in mind.
--Neighbors do not send their best and brightest visitors until relations between the player Clan and the neighbor are strong.